Showing posts with label Week 4. Show all posts
Showing posts with label Week 4. Show all posts

Sunday, 21 October 2018

Game Vision Statement

Record Scratch is a platform game created for PC, the game will see the main character played by you jumping from vinyl to vinyl across a musical landscape to collect prizes and reach new and different musical worlds.


The game record scratch is a exciting and innovative game that sees the main character who will be an average Joe of sorts jumping onto vinyls which act as stepping stones for the main character to explore the musical landscape and also collect prizes which will be in the shape of musical objects like a microphone, guitar and many more.

 The aim of this game is to not fall off the vinyls. The vinyls act as stepping stones for you (the main character). This game is about an average person wanting to escape the reality of daily life, the main character wants to escape their nine-five job and be someone else and be somewhere else. 

The character then decides to create his own world while listening to music, a world where music is the one and only important thing, where vinyls act as a path and music is constantly changing to correspond with daily tasks

Music is a gateway for many people it can be a way for someone to escape relax and think about nothing but the music thats playing. The game was created for exactly that reason want people to play this game and be transported to a new world where music is the absolute main objective.

 Record scratch will consist of different music genres because everyone is different and I want everyone to enjoy this game.

The game will be fast paced one slip up will cause you to fall from a vinyl and you will have to start the game all over again. 

There will be special vinyls available to jump on and if you jump onto them successfully you will win extra lives or a more points to add to your total.

This game is going to be new and exciting because there is no games like this on the market at the moment. 

It is fresh, enjoyable, fast paced and I think it will be exhilarating when its played because no one will have experienced a game like this before.

Key Features of the game include
  • It is a 3D game 
  • It will be enjoyed by all age groups
  • its a Platform game with some adventure
  • Lots of music
  • A great story
  • Goal driven 
  • Simple but not easy
Links that were of interest to me





Thursday, 18 October 2018

Unity Tutorial 3

In this weeks unity tutorial the task was to create a simple clock that would display the current time. I found it a little bit difficult to follow the instructions at times and would find myself getting frustrated when it wouldn't be working the way it should. I did like that we weren't following a video this week, It was nice to have a set of notes and guidelines to go by and as I finished a step it was refreshing to just see the nest step written out in text.

Creating a game object was simple enough to do and was easy to understand. Creating the clock face was fun to do but it was kind of hard at parts in my opinion but I did liked doing it and putting in the different values. The periphery was interesting to make I liked creating a separate material for it and changing the colour. It was extremely difficult doing the next steps it took me a while to get an understanding of what I was doing.

Making the arms was very taxing to do but I am happy that I was able to create them cause at times I thought I wasn't going to be able to. Animating the clock was interesting cause I had to add in code which wasn't to bad because the code was provided so it was just making sure that I copied everything and that the code was in the right place and that everything that needed to work was doing what it should. Putting in all the code for the arms, rotating the clock basically making the clock perfect was painstaking at times to do but it was very rewarding when the code would work and the clock came together. I look forward to expanding my skills and hopefully becoming more efficient
with unity.


Tuesday, 16 October 2018

Games MDA

The article MDA: A Formal Approach to Game Design and Game Research by Robin Hunicke, Marc LeBlanc and Robert Zubec. Is about the Mechanics, Dynamics and Aesthetics framework. In the article the it goes on to explain everything about MDA and how each part plays a significant role in understanding games. MDA is helping us to better the experience of gaming as a whole and will then impact people to better their designs and research thats involved in every single game.
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The Vimeo video also went through MDA in more fleshed out detail which was good because it was nice to thoroughly go through everything step by step and helped me to understand what MDA was and most importantly what it actually stood for. MDA is a huge part of games it is basically games itself without MDA there wouldn't be games to begin with.
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Designing to promote intentional play the powerpoint was helpful to read because everything was nicely laid out. The powerpoint is about intentionality its the ability of the players to ache their own meaningful goals through understanding the game dynamics and make plans to achieve them using the information provided. The powerpoint got on to give examples of intentional gameplay throughout and gives examples of the tools needed.