Sunday, 17 February 2019

Annotated bibliography 2

Just as last week I did some research into behaviourism and E-Learning using different bibliographies the would be of use to me and that would also help me form my own opinion on the matter.




1. BEHAVIOURISM FOR NEW PSYCHOLOGY: WHAT WAS WRONG WITH BEHAVIORISM AND WHAT IS WRONG WITH IT NOW


Peter Harzem
Auburn University
Behaviour and Philosophy, 32, 5-12 (2004). © 2004 Cambridge Center for Behavioral Studies


This paper is specifically about the evolution of behaviourism and how it is extremely different to what it was known to be when I was first “discovered” as such.  Behaviourism has been thrown around for many years now constantly being criticized, dissected and assessed. Without many people knowing certain parts of behaviourism are in all of scientific psychology. Behaviourism even though it has been around for a long time is constantly changing and being used in many different areas which can see a change for the better and lead to new discoveries that no one would’ve believed to happen. As said in the paper behaviourism doesn’t have a distinct major significance but it is everywhere and it is a huge part of scientific-psychological thought.



2. A Comparison of Two Theories of Learning -- Behaviorism and Constructivism as applied to Face-to-Face and Online Learning

Dr. Mary Anne Weegar
Dr. Dina Pacis 
E-Leader Manila 2012
National University San Diego, CA, USA

This paper discusses the two learning theories behaviourism and constructivism. The paper goes into great detail on how behaviourism is always being examined and how behaviour can be predicted and even controlled to an extent. The paper also explained how an environment can affect learning and change outcomes. We see how constructivism differs from behaviourism and how constructivists see learning as a way to know meaning. We get to discover how even though the two theories are different they are also connected in how they can change a child’s learning perspective in ways. We also learn how these theories effect teachers and their learning perspectives, and how they are viewing the ways of new technologies.



3. Learning theories and their influence on the development and use of educational technologies

Anne Semple
Australian Science Teachers Journal; Sep 2000; 46, 3; Education Module 

This paper is talks about how computer technologies like interactive learning has made a huge massive impact on society but can be overlooked. The paper goes on to explain how children are constantly manipulating the interactive learning environment but somehow teaching has been left untouched which is a real shock as this type of technology is so beneficial to educational environments. The article also discuses the origins of behaviourism and constructivism and how they can provide a real and authentic e-learning environment if it is given the chance to be explored. The paper makes great points explaining that if these technologies are overlooked that we will be missing out on great opportunities and new ways of teaching.


4. Overview of research on the educational use of video games

Simon Egenfeldt-Nielsen
Nordic Journal of Digital Literacy03 / 2006 (Volum 1)


This paper is about the educational use of video games. This paper explains how a lot of writers seem to forget that there are tonnes of articles and research done about video games and how they affect learning outcomes in children. The paper talks about this research and give the overall outcomes of the research he has collected. Video games are almost seen as a bad thing in most people’s minds but we get to discover that they are teaching us and can be a great way to get children learning and enjoying it. We get to see the strengths and weaknesses to do with learning from video games and how learning theories such as behaviourism and constructivism is evident in this new learning technologies.



5. Positive Psychology and Educational Administration: An Optimistic Research Agenda 

Wayne K. Hoy 
C. John Tarter
The Ohio State University, Columbus
OH, USA 2University of Alabama, Tuscaloosa, AL, USA 



This paper is all about positive psychology and the research into its new perspective. The paper dives right into how positive psychology is a way to help children enjoy learning and not focus on the negatives. Learning is supposed to be fun and full of exploration and sometimes it can be overrun with these senses of negativism that can outshine positivism. The article talks about the impact positive psychology can have on not just children but adults it can define who we are help us to focus on the good rather than the bad which most people have trouble with. The paper is not trying to cause a shift but get people to think about their ways of thinking and how thinking positively can be a huge benefit


The layout of my document will have a small introduction into what my article is about I will then talk about my research from my bibliographies I have chosen and then have a small conclusion.





Monday, 11 February 2019

Annotated Bibliography

Coggle Mind Map on "Multimedia"





                              Annotated bibliographies: Behaviourism and E-Learning



PSYCHOLOGICAL PRINCIPLES FOR E-LEARNING

Dr.Sajna Jaleel
Lecturer
School of Pedagogical Sciences Mahatma Gandhi University Kottayam, Kerala, India Mobile Number: +91-9846467080 e-mail:sajnajaleel@yahoo.co.in
Link to Paper

The paper by Dr.Sanja Jaleel goes through the theories and principles of different psychologists in the context of e-learning. This paper explores the influence of e-learning in education. The paper explains how we are living in different times and that e-learning can now be seen in the usual classroom setting and in technological applications around the globe. The paper talks about the different schools of psychology and talks a good bit about behaviourism and how these schools are used in classrooms. There is a clear statement that the use of these psychological principles behaviourism cognitivism and constructivism could make E-learning more effective and will be a big turning point for the future of teaching


Behaviorism

Graham, George
"Behaviourism"The Stanford Encyclopaedia of Philosophy (Spring 2017 Edition), Edward N. Zalta (ed.)
Link to Paper

In this article Graham George considers the different types of behaviourism. He outlines the reasons for and against being a behaviourist He considers the contributions of behaviourism to the study of behaviour . He talks about the “radical behaviourism” of B. F. Skinner. The article shows the ins and outs of behaviourism and what it truly is and how it has come to be in this day and age. George talks about how there are different types of behaviourism and digs deep into its roots and why be or why not be a behaviourist. This paper gives great insight into what truly is behaviourism and how it can effect people.



Behaviourism, Cognitivism, Constructivism: Comparing Critical Features From an Instructional Design Perspective

Peggy A. Ertmer and Timothy J. Newby
E-mail: newby@purdue.edu
E-mail: pertmer@purdue.edu
Link to Paper

The paper states that the way we learn and believe how learning works can divine and change what people know or do. We learn that the learning theories have a way of shaping us and are a foundation for intelligent strategy selection. Many designers are limited and don’t know a lot about the theoretical background. This paper helps to familiarize designers with positions on learning perspectives behavioural, cognitive and constructivist which provide foundations for planning and conducting instructional design activities. Each learning perspective is talked about and picked apart so that designers can become familiar with these three vital learning perspectives.



Educational benefits of using game consoles in a primary classroom: A randomised controlled trial_1114 850..864


David J. Miller and Derek P. Robertson
British Journal of Educational Technology Vol 42 No 5 2011 850–864 doi:10.1111/j.1467-8535.2010.01114.x
Dr. D. J. Miller, School of Education, Social Work and Community Education, University of Dundee, Nethergate, Dundee DD1 4HN, UK. Email: d.j.miller@dundee.ac.uk
Link to Paper

This paper is about the benefits of e-learning in schools. Computer games are motivating for children, there isn't much evidence of their effects on classroom learning. A pre-post design was conducted, with primary school children 10–11 years old from schools across Scotland. Schools were randomly assigned to be experimental or control conditions. In the experimental schools, children used a games console mostly the Nintendo which is a great choice because kids associate it with fun, for 20 minutes each day, running a ‘brain training’ game. The paper goes on to talk about the results they got from this experiment and how much it changed the kids attitudes towards learning and school. The experiment saw seemed to change how the kids saw school and made learning more fun and interactive. There where many different results some good some great and others not much change but this paper is a great way to see the benefits of using e-learning in classroom environments.



Mobile Learning: Research, Practice and Challenges

Mike Sharples,
Institute of Educational Technology The Open University, UK
Sharples, Mike (2013). Mobile learning: research, practice and challenges. Distance Education in China, 3(5) pp. 5–11.
Email: mike.sharples@open.ac.uk
Web: http://iet.open.ac.uk/people/mike.sharples
Link to paper

This paper credits how mobile learning can be a benefit to students. It States how mobile learning to this day lacks an evidence of comparative studies and research into large-scale deployment. Research has investigated the concept of "seamless learning" which has aim of supporting learning across most devices, The factors influencing the success of mobile learning are the availability of technology, institutional support, connectivity, integration into everyday life, and ownership by the learners. The paper aslo makes appoint that there is downfalls to this and issues will arise for example, Mobile learning can be an amazing help to students as most students have phones this could also be an issue as some might not have a phone and could feel excluded which could turn into a huge problem.



Sunday, 3 February 2019

Multimedia Project Research

For this Module I will be a part of a small group as I wasn't too keen on the idea of being in a really big group or working on my own as I thought working those ways would lead me to have a lot of stress so I got to talking to some people that I felt I would work well with and produce a well done project with. The members of the group are Robyn Mulhall, Nhu Thai, Nicole Goodman, Esmee McPherson, Eva Gallagher and Marcin Grabicki.

We decided for this module that we would like to create a project focused on E-Learning. Its something that all of us had an interest in and agreed that it would work well for our project.

The E-Learning game will be aimed at quite young kids that want to learn but also have fun and be creative. We want kids to view the e-learnibg as more of a game so it won't feel like a chore but as a fun past-time instead of playing games online. The game will have different subjects, for each subject two people will work on one so that the work can be evenly spaced out. We have a list of subjects that could change over time but these are some of our options:

  1. Science
  2. English
  3. Irish
  4. Music
  5. Art
  6. Maths
  7. Geography 
  8. History
We will be taking inspiration from apps such as Duolingo and Study Stacks also something that I used to love as a kid was Brain Age for DS I think this is a good example of e-learning, brain age was aimed towards a slightly older demographic but I still think this is a great source of inspiration for our group project.


Tuesday, 4 December 2018

Games Testing

This week the readings where about testing. The first article I read was Level: 11 testing, the article went on to talk about the general concept of play testing. and how there are many different kinds that need to be differentiated, its important to be able to playtest your own creations and be able to set it up so others can playlets it too. This gives us valuable information about our games and if it works. Getting feedback from game-players e.g. target audience is way more important then game designers.
article

The next article I read was "Giving Criticism the good the bad and the ugly". This article talked about how criticism is good when done right. It talks about the good way of giving criticism which is constructive. Constructive criticism gives a good mix of good and bad, well not really bad just what could use work.

The article gave good tips for giving criticism and how to make it useful for the person you are giving  important information to. I liked how the article also gave some examples of good uses of criticism and of bad I found this really helpful and it will come in handy when I'm giving criticism in the future  and when I'm taking criticism as well it'll give me a better understanding
Article









Sunday, 2 December 2018

Alpha

This week I worked on getting my game ready to be tested and played. My game is far from perfect at the moment but I am happy with the progress I have made with it at the moment. 

Some of my scripting I am having issues with I had to delete my main menu from the start as it kept glitching my game for some reason my laptop just didn't agree with it for some reason. My gem is kind of working at the moment unity has been crashing a bit lately on me again but some elements of it still works. The gem is how I want it to look at it rotates and everything its just my character won't take it, I have to keep going back to my script and see why but the problem is hard to figure out.

I am happy with how my character jumps onto the vinyls, I spaced them out evenly so that when the character jumps it is less likely to fall off or miss it. My vinyls are more dome shaped then I would've liked but I think they give the game more depth instead of having them really flat, I just think at this stage if my vinyls where how I originally wanted them the game would appear really dull and boring not as good as it appears now.

I am very happy with how my game looks on screen and when being played, Its how I kind of imagined it obviously its not my exact vision from the start but thats ok because I was way too ambitious, I got a little bit carried away with all the features I wanted to add in.

At the moment I am liking how my game is and hopefully others will too, It matches my vision that I had from the start when I came up with this idea. I would like to keep working on it and constantly progress my work and the mechanics because mechanics are where I struggle.


                                                                   
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